Critical Role's Daggerheart TTRPG Is Looking For Playtesters, But It's Not Like D&D

Matt Mercer's game is built on narrative, so there are no turns and no structure, just improv and chaos

Critical Role's Daggerheart TTRPG Is Looking For Playtesters, But It's Not Like D&D

The rules for Daggerheart, Critical Role's Matt Mercer's new tabletop game, have just been revealed. They're still in playtest form, so are all subject to change, but we finally have our first glimpse. At 377 pages long, it's a little rich to call the game "rules light", but I do understand what it means. Daggerheart is meant to have a better flow than the stop-start nature of many dice-based games, and that requires a lot of rules in the background to help streamline the moment-to-moment play. This apparent contradiction that only makes sense when you squint is typical of Daggerheart's initial reception.

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