46% of players use gaming for self-expression and creativity, report suggests

A new report states that 46 percent of players use gaming for self-expression, to ignite their imagination, and for creation. That's according to this year's fifth annual Inside Gaming Report, published by entertainment and gaming wiki Fandom. As well as indicating the prevalence of character creators in games, the results come as little surprise considering the popularity of live-service and sandbox games like Minecraft, Fortnite, and Roblox in which creativity is paramount. Read more

46% of players use gaming for self-expression and creativity, report suggests

A new report states that 46 percent of players use gaming for self-expression, to ignite their imagination, and for creation.

That's according to this year's fifth annual Inside Gaming Report, published by entertainment and gaming wiki Fandom.

As well as indicating the prevalence of character creators in games, the results come as little surprise considering the popularity of live-service and sandbox games like Minecraft, Fortnite, and Roblox in which creativity is paramount.

Read more

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