Saviorless

There have been quite a few of these side-scrolling narrative games, and you know of the ones I mean. While not as many or as booming as the Metroidvania genre, you are aware of the distinctive vibe of these games. Limbo, INSIDE, Planet of Luna, and Stella are examples of this genre. You know a narrative-driven adventure game when you see one, be it simplistic in their tone, or aggressively obscure and arthouse in nature. It all comes back to 2008’s Braid which set the template for many to follow, and since then, there have only been a few to succeed to the same level of grandness as Braid. Well, I believe I have played such a game which manages to enter the graces of the elites, such as Braid, and INSIDE.

Saviorless
There have been quite a few of these side-scrolling narrative games, and you know of the ones I mean. While not as many or as booming as the Metroidvania genre, you are aware of the distinctive vibe of these games. Limbo, INSIDE, Planet of Luna, and Stella are examples of this genre. You know a narrative-driven adventure game when you see one, be it simplistic in their tone, or aggressively obscure and arthouse in nature. It all comes back to 2008’s Braid which set the template for many to follow, and since then, there have only been a few to succeed to the same level of grandness as Braid. Well, I believe I have played such a game which manages to enter the graces of the elites, such as Braid, and INSIDE.

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