Persona 5 Tactica review - a welcoming spin-off aimed at strategy newcomers

Predicting the next Persona spin-off feels like a fool's game when Atlus goes from fighters to rhythm games, so I'm surprised Persona 5 Tactica didn't come sooner. A strategy RPG entry feels like a natural continuation for the Phantom Thieves, trading away social mechanics for a more contained adventure with cartoony visuals. The new characters steer this story well and despite some minor issues, Tactica delivers a fine follow-up.Returning to the Metaverse, Tactica ditches the Palaces and Jails for The Kingdoms, each led by authoritarian rulers and their Shadow-like Legionnaires. Finding treasure and infiltration routes is no longer required, though it's an otherwise familiar structure of toppling these tyrants as the Phantom Thieves fight for freedom. The team's joined by Erina, a likeable and spirited Rebel Corp leader, and Toshiro, a politician missing from the real world who slowly grew on me.Unlike Persona 5 or Strikers, Tactica lacks explorable locations between missions and lim

Persona 5 Tactica review - a welcoming spin-off aimed at strategy newcomers

Predicting the next Persona spin-off feels like a fool's game when Atlus goes from fighters to rhythm games, so I'm surprised Persona 5 Tactica didn't come sooner. A strategy RPG entry feels like a natural continuation for the Phantom Thieves, trading away social mechanics for a more contained adventure with cartoony visuals. The new characters steer this story well and despite some minor issues, Tactica delivers a fine follow-up.

Returning to the Metaverse, Tactica ditches the Palaces and Jails for The Kingdoms, each led by authoritarian rulers and their Shadow-like Legionnaires. Finding treasure and infiltration routes is no longer required, though it's an otherwise familiar structure of toppling these tyrants as the Phantom Thieves fight for freedom. The team's joined by Erina, a likeable and spirited Rebel Corp leader, and Toshiro, a politician missing from the real world who slowly grew on me.

Unlike Persona 5 or Strikers, Tactica lacks explorable locations between missions and limits you to each Kingdom's hideout. Activities are mainly limited to group talks, upgrading skills, visiting the Velvet Room or the odd side missions. There's also no traditional equipment system here beyond purchasable guns. It keeps gameplay streamlined, though limiting this to menu navigation is rather dull. Still, Tactica's premise doesn't really suit social gameplay, so this isn't a huge issue, though I would've liked more than some short chats.

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