Manor Lords early access review - beautiful foundations but missing important pieces

Yesterday, in between bouts of Manor Lords, I popped down the road to do some food shopping, and bought bread, milk, vegetables, and some other things, then walked home. It took me about 30 minutes all in all, and the whole time I never questioned whether there'd actually be food in the shop when I got there. I didn't think about whether they'd had a good enough harvest to keep their stores full during the winter. I just popped in and popped out, squeezing a fundamental part of my daily subsistence into a lunch break. How much we now take for granted.Manor Lords has made me think about this because it's a game that pulls just getting by sharply into focus. It's a settlement-building game about the daily toil of living off the land and slowly, gradually, bending it to your will. It's a game about establishing something from nothing, and living in small villages alongside, and very much in view of, the other families who reside there. It's a game about crop rotation and people coming to

Manor Lords early access review - beautiful foundations but missing important pieces

Yesterday, in between bouts of Manor Lords, I popped down the road to do some food shopping, and bought bread, milk, vegetables, and some other things, then walked home. It took me about 30 minutes all in all, and the whole time I never questioned whether there'd actually be food in the shop when I got there. I didn't think about whether they'd had a good enough harvest to keep their stores full during the winter. I just popped in and popped out, squeezing a fundamental part of my daily subsistence into a lunch break. How much we now take for granted.

Manor Lords has made me think about this because it's a game that pulls just getting by sharply into focus. It's a settlement-building game about the daily toil of living off the land and slowly, gradually, bending it to your will. It's a game about establishing something from nothing, and living in small villages alongside, and very much in view of, the other families who reside there. It's a game about crop rotation and people coming together for harvest time, to feed each other, or to help clothe each other - and eventually, to arm and protect each other. Manor Lords is a window into what life was like in the mediaeval era.

It's also, famously, a game made by only one person over seven years, not that it feels like a solo effort in any way to play. Usually, there's an air of jankiness to solo projects like this, but that's not the case here. Manor Lords, in so many ways, is a remarkable achievement. Visually, it's a pastoral idyll of mist collecting on rolling hills in the morning as birds pass by, or sun throwing long shadows across the meadows by evening. It's the forests turning your horizon from green into shades of orange as the autumn comes, and then white as the snow carpets it all. Then in your village, there's the intricate beauty of seeing your people at work, tending the fields or working the market stalls. Some walk with oxen as they pull logs needed for construction, while the workers bark things like, "Need to house this timber to the gable!" In your ear, choral music and sweeping pastoral scores play out, reminding me more than once of composer Ralph Vaughan Williams' work, which is a very good thing. In the way it plays, there's beauty too. Simply placing a road and watching it dynamically curve around obstacles is a pleasure, as is watching a building you've placed being constructed. There's a confidence here I did not expect.

Read more

What's Your Reaction?

like

dislike

love

funny

angry

sad

wow