Jusant review - soaring design and skyscraping climbs

Oh yes. It was the bit in the movie where you leap from one spar of a broken bridge to another, and try to avoid thinking of the drop beneath you. I buckled up. I checked the carabiner. I decided to trust the line. I leapt. I swung on the rope. And then-- Now. I could have swung across the gap and connected with the other part of the bridge. No problem. In the bold sweep of difficult things that Jusant asks you to do while climbing, this was not actually that tricky - it just looked singularly dramatic. But there I was, suspended on a line above miles of buffeted nothingness, and I saw the bridge and its handholds and the safety and progress it represented. But from this angle I could also see something below me. A cleft in the rock. A lacuna, as my neurologist would say. A gap. And in that gap I glimpsed the outline of a tall building disappearing into shadow, a building that almost seemed made of shadow as much as it was made of rock. My game brain said: optional detail. It sai

Jusant review - soaring design and skyscraping climbs

Oh yes. It was the bit in the movie where you leap from one spar of a broken bridge to another, and try to avoid thinking of the drop beneath you. I buckled up. I checked the carabiner. I decided to trust the line. I leapt. I swung on the rope. And then--

Now. I could have swung across the gap and connected with the other part of the bridge. No problem. In the bold sweep of difficult things that Jusant asks you to do while climbing, this was not actually that tricky - it just looked singularly dramatic. But there I was, suspended on a line above miles of buffeted nothingness, and I saw the bridge and its handholds and the safety and progress it represented. But from this angle I could also see something below me. A cleft in the rock. A lacuna, as my neurologist would say. A gap. And in that gap I glimpsed the outline of a tall building disappearing into shadow, a building that almost seemed made of shadow as much as it was made of rock. My game brain said: optional detail. It said: nice to have. But something else in my brain said: church. Pretty church. Interesting church.

Church, yes - and yet it was so far down, so much of a risk. And that bridge above me with its easy holds... Easy progress...?

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