Diablo 4's Season 4: Loot Reborn is its "biggest gameplay update yet", out May

Diablo 4's fourth season of post-launch content, Loot Reborn, arrives on 14th May and promises to be the dungeon-crawler's "biggest gameplay update yet". As per Blizzard's lengthy announcement, Season 4: Loot Reborn is a little different to previous seasons; as well as delivering the expected limited-time seasonal content, it permanently overhauls "many core game systems" across both the Seasonal and Eternal Realms. Itemisation is a particular focus, with Blizzard introducing changes to the way items "are earned, how they function, and how they improve" as players level through World Tiers during a season. "Dropped items are now simpler to evaluate," it explains "and we've moved their complexity and customisation to our new crafting systems, Tempering and Masterworking." Read more

Diablo 4's Season 4: Loot Reborn is its "biggest gameplay update yet", out May

Diablo 4's fourth season of post-launch content, Loot Reborn, arrives on 14th May and promises to be the dungeon-crawler's "biggest gameplay update yet".

As per Blizzard's lengthy announcement, Season 4: Loot Reborn is a little different to previous seasons; as well as delivering the expected limited-time seasonal content, it permanently overhauls "many core game systems" across both the Seasonal and Eternal Realms.

Itemisation is a particular focus, with Blizzard introducing changes to the way items "are earned, how they function, and how they improve" as players level through World Tiers during a season. "Dropped items are now simpler to evaluate," it explains "and we've moved their complexity and customisation to our new crafting systems, Tempering and Masterworking."

Read more

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